AI Insights · Timothy · April 2022
Top 5 Sandbox Games Performance in Mexico, Q1 2022
Explore the performance of the top 5 sandbox games in Mexico during Q1 2022, including data on downloads, revenue, and active users from both iOS and Android platforms.
In the first quarter of 2022, the top 5 sandbox games in Mexico showed varied performance across downloads, revenue, and active users. Here is a detailed look at their trends:
Roblox, from Roblox Corporation, saw its weekly revenue peak at approximately $251K at the end of December 2021, gradually declining to around $172K by the end of March 2022. Weekly downloads also experienced a decline, starting at 327K in late December and dropping to 164K by the end of March. The game maintained a strong weekly active user base, fluctuating around the 5M mark throughout the quarter.
Minecraft, published by Mojang, had a consistent performance with weekly revenue starting at $107K and ending at $56K. Downloads remained relatively stable, with numbers ranging from 114K at the start to 91K by the end of the quarter. The game’s weekly active users hovered around 1.5M, showing a minor decline towards the end of the period.
Terraria, from 505 Games, displayed a modest performance with weekly revenue ranging between $2K to $3K. Downloads were low but steady, with a peak of 1.2K in mid-March. Weekly active users for Terraria remained under 10K throughout the quarter, indicating a niche but dedicated player base.
Blockman GO (Mới) - Adventures, published by GARENA GAMES PRIVATE LIMITED, showed a notable increase in weekly downloads, starting at 66K in mid-January and peaking at 101K by the end of January, before settling around 34K towards the end of March. Weekly revenue for this game was relatively stable, averaging around $1.4K. The game’s weekly active users saw significant growth, reaching up to 181K by the end of January and maintaining over 100K throughout the quarter.
Blockman GO, from GVERSE INTERNATIONAL PTE. LTD., experienced a drop in weekly revenue from $7K at the end of December to around $350 by mid-January. Downloads also declined, starting at 21K at the end of December and falling to 2.4K by mid-January. The game’s weekly active users decreased from around 218K at the start of the quarter to just under 100K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.